Should I Use AI in My Wargame?

Commentary

Apr 18, 2025

Closeup of a human hand and a robot hand playing chess, photo by xijian/Getty Images

Photo by xijian/Getty Images

This commentary was originally published by Defense One on April 16, 2025.

Lately, it has been fashionable to discuss the use of artificial intelligence as a component of wargaming, with reports, conferences, and journal editions dedicated to the topic. One of the authors recently participated in a discussion in which one panelist talked about using AI to create cognitive digital twins of real decisionmakers, another about using AI for course-of-action analysis, and a third about creating materials for their otherwise manual wargame. All are impressive technical feats, and surely worthy of further study.

But while AI remains in the “glue on pizza” stage of its evolution, and perhaps for some time afterward, there will be risks for the wargamers who use it. These risks will vary in scope and severity, and game producers and consumers must understand how and why.…

The remainder of this commentary is available at defenseone.com.

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Stephen M. Worman is director of the RAND Center for Gaming, a political scientist at RAND, and a professor at the RAND School of Public Policy. Bryan Rooney is a political scientist at RAND.