Lately, it has been fashionable to discuss the use of artificial intelligence as a component of wargaming, with reports, conferences, and journal editions dedicated to the topic. One of the authors recently participated in a discussion in which one panelist talked about using AI to create cognitive digital twins of real decisionmakers, another about using AI for course-of-action analysis, and a third about creating materials for their otherwise manual wargame. All are impressive technical feats, and surely worthy of further study.
But while AI remains in the “glue on pizza” stage of its evolution, and perhaps for some time afterward, there will be risks for the wargamers who use it. These risks will vary in scope and severity, and game producers and consumers must understand how and why.…
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